Year | Title |
---|---|
2014 | Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
2014
|
Year | Title |
---|---|
2014 | Creating a Game-Based Student Experience.
145-+.
2014
|
2014 | Design Elements.
87-+.
2014
|
2014 | Gamification as a Business Strategy.
49-+.
2014
|
2014 | Insights from the Game Industry.
27-+.
2014
|
2014 | Structural Design.
107-+.
2014
|
2014 | The Allure of Games.
69-+.
2014
|
2014 | The Classroom as a Game Space.
127-+.
2014
|
2014 | The Coming "Perfect Storm" in Higher Education.
7-+.
2014
|
2014 | The Future of Higher Education.
159-+.
2014
|
2014 | The Gamification of Higher Education Developing a Game-Based Business Strategy in a Disrupted Marketplace Introduction.
1-4.
2014
|
2014 | The Gamification of Higher Education Developing a Game-Based Business Strategy in a Disrupted Marketplace Preface.
VII-+.
2014
|
1998 | Marshall, Veblen and the Search for an Evolutionary Economics
1998
|
1994 | Biological Analogies in the Theory of the Firm
1994
|
The Concept of Organic Growth in Marshall's Work
|
Year | Title |
---|---|
1995 | PICKING WINNERS AND LOSERS IN THE GLOBAL TECHNOLOGY RACE.
Contemporary Economic Policy Contemporary Policy Issues.
77-87.
1995
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1989 | THE CORPORATE TELECOMMUNICATIONS NETWORK - MARKET TRANSPARENCY AND STATE ACCOUNTABILITY.
EUROPEAN TELECOMMUNICATIONS POLICY RESEARCH.
175-182.
1989
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